Tuesday 15 April 2014

list of hotels and lodges in kenya

HOTEL INTER-CONTINENTAL NAIROBI
Hotel Inter-Continental Nairobi is located two minutes walk from the city centreand adjacent to Uhuru Park and Parliament gardens and the Kenyatta International Conference Centre. This 440 room hotel is extremely popular with business traveller and was recently renovated. Secure multi-storey car park and casino available.
Contact:
Hotel Inter-Continental
City Hall Way
P.O. Box 30353
Nairobi.
Telephone 335550
Fax 337854 / 214617 / 210675

SAFARI PARK HOTEL & CASINO
Set on a sprawing 64 acres of beautifully landscaped gardens, the Safari Park Hotel and Casino, Nairobi Kenya is a luxurious business and Pleasure resortwith 204 rooms of spacious, elegant. 5 star accommodation. Seven executive restaurants offer a large variety of internationalcuisine from African, Japanese nd Indian to French, Chinese and ltialian.
The Hotel's vast entertainment and leisure options include the Club Sting Piano Bar and a discotheque, the nightly abaret show by Safari dancers, a plush fitness club, three outdoor tennis courts. two squash courts, a world class casino and the largest swimming pool in Africa.
Contact:
Safari Park Hotel & Casino
Kasarani off Thika Road.
P.O. Box 45038
Nairobi, Kenya
Telephone 802493. 222846.
Town Office Kimathi House.
Telephone; 21 6070
Fax 802477

GRAND REGENCY HOTEL
The Grand Regency Hotel isan elegant ultra modern luxury atrium Hotel oil a prime site overlooking Central Park and only 20 minutes from the airport.
The hotel has:
*. 300 air-conditioned rooms and suites
*. Multi-channel satellite TV 124-hr room service
*. In-house laundry, dry cleaning and valet service
*. smoke-detectors and water sprinklers
*. Shopping Arcade
*. Reuters
*. Serviced business centre 'Parking for 200 vehicles
*. Several restaurants, terraces and cocktail lounges
*. Fully equipped fitness centre
*. Heated covered all-weather swimming pool
*. Cabaret
*. A large conference/Ballroom, pairsseveral meeting and pre-function rooms.
Contact:
Grand Regency Hotel
P.O. Box 57549
Nairobi.
Telephone 21 1 199
Fax 217120

FIG TREE HOTEL LIMITED
Quiet Hotel, 1 kilometre from the city centre - along Ngara/Muranga Roads. The Hotel has 45 self contained rooms with shower and telephone. The Hotel has well stocked bar, restaurant with both Africans and continental dishes. It has also ample parking area.
Reservations:
Fig Tree Hotel Limited
P.O. Box 31938
Nairobi
Telephone 743677, 744207,742148
Fax: 254 - 2 - 751436

HOTEL GRETON
The Hotel Greton is a first-class hotel situated in the heart of the city. It. offers 52rooms with telephones shower with hot water and self control music. It is between casino and Odeon cinemas and it is also next toEmbassy cinema. Hotel Greton has reasonable rates and considers special discounts for children up to 2 years.
Contact:
P.O. Box 55909
Nairobi, Kenya
Telephone 336648, 331865

JACARANDA HOTEL
Peaceful garden hotel in thefashionable suburb, 12 minutes drive from the city centre. Large swimming pool, garden bar excellent food, and 130 furnished rooms with bath and phone.In our opinion Jacaranda offers excellent value and isan ideal combination with a Safari, Hertz and UTC Safari centre.
Contact:
Nairobi Jacaranda Hotel
Westland Road
Jacaranda Building
P.O. Box 47557
Nairobi
Tel 335807
Fax 543810
Telex 22146

HOTEL ESPERIA 
is quiet andcomfortable Hotel away from the noisy city centre and YET in the City - It has self contained rooms and YET very fair rates.
Contact:
P.O. Box 14642
Nairobi
Tel. 74281 8

MAYFAIR COURT HOTEL
Mayfair Court Hotel is only seven minutes drive from the city centre. It is at this site the original Mayfair Hotel which was opened in 1949. In the eighties the Hotel building was used by the US International University which was movedto another site in 1 990. Conservation corporation of East Africa has returned this magnificent Hotel to its former glory. The Hotel offering 4-star service and accommodation. The facilities include:- 2 swimming pools, a conference centre for up to 30 people, a special terrace bar called "Mischief", casino of high standard etc.
Reservations:
Mayfair Court Hotel
P.O. Box 74957
Nairobi, Kenya
Telephone 746707/8/9 748258 748278 740920
Fax 748823
Tlx 25182
WINDSO KE A4/A5

ADVANTAGES AND DISADVANTAGES OF INTERNAL CONTROL SYSTEM


ADVANTAGES AND DISADVANTAGES OF INTERNAL CONTROL SYSTEM

Advantages of ICS to the Auditor

a) ICS will reduce the amount of audit work to be done in so far as the auditor will be able to use systems based audits to apply tests which will facilitate his audit work.
b) A strong ICS will minimise chances of errors and frauds, and the introduction of inter-checking supervision and improved custody will in turn minimise liabilities to third parties, who would have depended on his opinion with greater surety and speed.
c) Will reduce the amount of audit evidence to be gathered, because it will facilitate reaching and using a greater variety of audit evidence available within the business. This will enable him to form an opinion with greater surety and speed.
d) The presence of an internal check system strengthens the credibility of audit evidence gathered.
e) ICS minimises the work load and the time need to take in order to produce his report.
f) The preparation of an ICS will identify those areas prone to errors and frauds, which will enable the auditor to plan his audit work so that he allocates more time and effort to those areas where for organisational reasons the internal check system is weakest.
g) ICS emphasises the use of control accounts thus assuring the auditor of up to date account reconciliation information which will facilitate his examinations.
h) ICS enables him reduce the sample size to be tested and thus facilitate his ability to carry out as many varied audit checks as possible.
i) ICS can only be strong normally with support of a strong internal audit function which in turn enables the auditor to use internal auditor’s work to facilitate his work.
j) A strong ICS boosts accountability which depends on clearly segregated and defined duties and responsibilities and this will enable the auditor to know who to contact in case of difficulties.
k) It also helps him to give quality advice to management; this in turn may minimise his work load in future audits.
l) ICS enables the auditor to have greater knowledge of his client’s business and facilitates the drawing up of a balanced audit opinion.

Disadvantages of ICS to the Auditor

1. The management may over rely on the strength of the ICS and therefore relax their supervision which may leave room for errors and frauds thus exposing the auditor to potential civil liabilities.
2. The presence of ICS may lead to the auditor reducing the volume of examination carried out which may lead to smaller samples of data thus leaving other areas to possibilities of errors and frauds which may expose him to civil liabilities.
3. It may be frustrated by management through collusion and manipulation which may mislead the auditor’s opinion leading to biased reports.
4. The presence of ICS is supposed to minimise the auditor’s volume of tests but not his liabilities which means that its strength may leave some errors and frauds undetected due to relaxed tests. This will increase his liabilities. ICS may be manipulated so that errors and frauds by the management cannot be easily detected and this may lead to a biased opinion.
5. ICS may reduce the auditor’s vigilance and observations with an unfavourable effect on the quality of the audit.
6. ICS may be abused by the internal auditors through collusion with the management and this may lead to the external auditor being mislead.

Advantages of ICS to the Client
a. Safeguarding client’s assets against:
a) Misuse
b) Misappropriation
c) Manipulations
d) Abuse of the Company’s assets (for reasons that will not benefit the Company)
e) Facilitates optimal use of the Company’s assets.

b. Reduces audit fees. This is because less audit work is needed and less audit staff.
Increased efficiency through management supervision and a defined organisation chart. Routine and automatic checks also increase efficiency.
c. Chances of errors and frauds are minimised.
d. This ensures minimum losses, facilitates audit work and hence early reports and attainment of budgeted performance.
e. Facilitates corrective measures in so far as the objectives of the business are better defined and therefore the facilities available can be suitably directed to their achievements.
f. Facilitates up to date records.
g. This is advantageous in that is prompts decisions through feed back to management which helps detect irregularities.
h. Leads to balanced opinion (unqualified report) improving public opinion of the business.
i. This helps in raising finances by selling shares through public sale and improving investment
implementation.
j. It boosts morale of staff through motivation of supervision. This may lead to high output and high profitability.
k. ICS helps in the redress of disastrous decisions especially in high risk situation. This is done through close application of management controls in development situations.
l. ICS assists in the co-ordination of operations. This is done through definition of duties and responsibilities of all employees and it boosts efficiency in the:
1. Carrying out of operations,
2. Efficiency in delegation,
3. Efficiency in execution.

Disadvantages of ICS to the Client

a. ICS is expensive to install and maintain. For example, the physical control security systems require qualified personnel to maintain them and constant servicing.
b. ICS could lead to a problem of over reliance on the ICS. This may lead to relaxation in supervision and allow manipulation of accounts and assets and can also bring about inefficiencies. Maintaining controls requires constancy and consistency.
c. If not well instituted it may encourage over staffing.
d. Rigid implementation may lead to a slowdown in the operation of the business.
e. The ICS requires continuos updating as the organisation changes, if not the ICS may become increasingly obsolete.
f. Use of wrong controls may expose the Company to more problems, e.g. errors and frauds. These are more easily perpetrated if the ICS used is inappropriate.
g. ICS may be frustrated if through changes in company organisation the checks become uncoordinated.

Wednesday 26 March 2014

SELF-MADE MILLIONAIRES: Best Small Business ideas

SELF-MADE MILLIONAIRES: Best Small Business ideas: Are you an entrepreneur looking for the best small business ideas? Do you need a list of business ideas for beginners or startup business i...

Saturday 22 March 2014

athletics and field event terms

A
    Acceleration - A positive rate of change of velocity. In other words, the act of speeding up.
    Aerobic - Characterizing metabolic processes that use oxygen to break down fuel and produce energy. Endurance events and longer duration exercise primarily rely on aerobic energy production.    
  Aerobic threshold - A threshold occurring at a lower intensity of exercise than the lactate threshold. The aerobic threshold is commonly said to be the point at which anaerobic energy pathways begin to operate significantly, or where blood lactate concentrations reach approximately 2mmol/liter (see “blood lactate concentration”).      
Anabolic - Categorizing metabolic reactions in the body that use energy to build up larger molecules, or rebuild damage body structures, such as muscles. Periods of recovery are categorized as anabolic, and set the stage for catabolic reactions to occur.    .
Anaerobic - Characterizing metabolic processes that are used primarily in shorter, high-intensity exercise that break down fuel to produce energy in the absence of oxygen.      
Anaerobic threshold - See “lactate threshold.”      
Anchor - The athlete who runs the last leg of a relay race.    
Ancillary training - A type of training in which the athlete focuses on a type of work not directly related to the event for which the athlete is training. For instance, a distance runner utilizing resistance training is doing ancillary training.      
Anterior pelvic tilt - A postural imbalance common for runners in which the pelvis rotates forward (hips forward, butt sticking out) during either running or standing. Lack of stability in the lower core and hip muscles, along with tight hip flexors are common contributors to unwanted anterior pelvic tilt.    
  Approach - In a jumping event, the run up phase during which the athlete builds speed or otherwise prepares for the jump.      
Athletics - The collection of sports including track and field, cross country running, and road racing. The name is derived from the Greek work “athlos,” meaning “contest.”    
  ATP - Adenosine triphosphate is the energy currency of the body. It is needed to perform most of the body’s work. 
 
B
    Backside mechanics - The movements of the running form that take place behind the athlete’s center of mass.
    Baton - The hollow tube which must be passed between runners to complete a relay race.      
Bell Lap - The final lap of a multiple lap race, at the beginning of which a bell is rung. This signifies that the leader of the race has begun the final lap.      
Biomechanics - The study of the physical principles of human movement.      
Blind Pass - A non-visual type of baton exchange employed in a sprint relay      
Blocking - A technique used in the throws which entails bracing one part of the body to efficiently transfer momentum to another part of the body.      
Blocks - An aid used at the start of events up to the 400 meter distance, including the hurdles.    
Blood lactate concentration - The measurement of lactate in the blood, often used to gauge the contribution of anaerobic energy systems in any anaerobic work performed. Blood lactate concentration is measured in millimoles per liter (mmol/liter).      
Bounding - A type of exercise in which the athlete runs with an exaggerated push off so that each step becomes a leap.      
Break-Line - A specific mark on the track used only in certain races that are longer than one lap (such as the 800 meter or 4x400 meter relay). The break-line indicates the point at which runners may leave their assigned lane and move toward the inside lane of the track. 
 
C
    Catabolic - Categorizing metabolic reactions in the body that break down molecules to produce energy. Time spent exercising is categorized as catabolic. Recovery and anabolic processes are needed to allow catabolic processes to occur.
    Center of mass - The mean location of all mass in a system. Or, as commonly used in relation to the human body, the cross-section of a body above and below which mass is equally distributed.    
  Championship racing - Racing in which the primary determinant of success is place. Usually a title is on the line, such as a conference title or national championship.      
Changeover - The exchange of the baton from one runner to the next during a relay race.      
Check mark - A mark on the runway used to aid the athlete in staying consistent during the approach of a jumping event or the javelin throw. It might indicate where to start, where to change the phase of the approach, where to take off, or where to throw.      
Concentric contraction - The type of contraction during which muscle length shortens, such as in the push-off phase of a jump or running stride.      
Crossbar - The bar that a high jumper or pole vaulter must clear.      
Crouch start - A common starting position used by sprinters in the absence of blocks. The crouch start utilizes four points of body-ground contact and positions for both the “On your marks” and “Set” commands.     Curb - See “rail.”
 
D
    Dashes - The term commonly used to describe races up to the 800 meter distance. For example, the 100 meter dash.
    Decathlon - A common men’s multi-event, consisting of 10 individual track and field competitions, including running, throwing, jumping, and hurdle events. Each event is scored on a point scale and the winner is the athlete with the highest point total from all 10 events combined.    
Deceleration - A negative rate of change of velocity. In other words: The act of slowing down.      
Delayed Onset Muscle Soreness (DOMS) - Soreness in the muscles that sometimes occurs 24-48 hours after a bout of exercise in which intensity is increased. DOMS is also associated with exercise that includes significant eccentric contraction.      
Die - In a distance or middle-distance race, to have a painful experience in which your body shuts down and your pace slows.    
Discus - A throwing event in which the athlete throws a cylindrical object as far as possible.    
Doping - The use of performance enhancing substances.      
Dorsiflexion - A movement of the foot in which the toes move closer to the shin.      
Draft - In a distance race, to tuck in behind another runner, letting that runner control the pace and block the wind.    
  Dual-alley start - A type of start commonly used in large distance races where there are two waterfall starts: One standard, and a second farther down the track that is spread over the outside half of the lanes. Runners in the outside alley may break only to the middle of the track, designated by cones, until completing the first turn, at which time the runners on the outside may break toward the inside lanes where the runners who started from the full waterfall have already moved. 
 
E
    Eccentric contraction - A type of muscle contraction during which the muscle lengthens, despite contracting, such as during the landing phase of the running motion (especially in downhill running). Eccentric contraction is thought to be responsible for a large percentage of microscopic muscle damage that leads to soreness.
    Electrolytes - Salts and minerals in the body that allow vital electric currents to pass through the body. Examples of electrolytes include: Sodium, potassium, and zinc.      
Endurance - The physical quality of being able to extend the duration of a given activity.      
Exchange zone - The 20 meter section of a track inside which the baton must be passed from one runner to another during a relay race.      
Extension - The movement of a joint during which the angle of the joint becomes more obtuse. For instance, extension of the elbow straightens the arm. 
 
F
    Flexion - The movement of a joint during which the angle of the joint becomes more acute. For instance, flexion of the elbow brings the wrist toward the shoulder.
    False Start - Moving or leaving the starting blocks or line before the gun goes off.      
Fartlek - A term derived from Swedish, literally meaning “speed play.” A fartlek is any of the several types of training during which the runner varies the pace frequently over the course of a continuous run.    
Fast twitch muscle fiber - Due to their fast contraction rate and low resistance to fatigue, these fibers are useful use in anaerobic activities such as sprinting (or any exercise that is high in intensity and short in duration). Fast twitch muscle fibers are also known as Type II fibers. These are further divided into Type IIa, which have a slighter higher resistance to fatigue and fast contraction, and Type IIb, which are used for maximal contractions.    
Field events - All of the throwing and jumping events; events that do not take place on the track itself.     Flight phase - For a jumper, the period following takeoff during which the athlete enters a period of non-support.    
Flop style - Also known as the Fosbury Flop, this is a style of high jumping in which the jumper's back passes over the bar. The style was popularized by American Dick Fosbury, a gold medalist in 1968.      
Force - The physical manifestation of energy in the form of acceleration. In athletics, force is produced by the muscles. Force = mass x acceleration. Force is positively correlated with power.    
Frontside mechanics - The movements of the running form that take place in front of the center of mass. 
 
G
    Glide technique - In the shot put, this is the technique employed by many throwers in which the athlete glides from the back of the ring to the front in a straight line without rotating. The glide technique is older than the spin technique, but both are still commonly used.
    Glycogen - The compound that is the form of stored carbohydrates in the body. Glycogen storage most commonly occurs in the muscles and liver.      
Glycogen depletion - The process of diminishing glycogen storage in the body, specifically in the liver and muscles. This typically refers, in endurance events, to the point of diminishing glycogen storage beyond which the body begins to respond, opposed to a literal depletion of glycogen in the body (which never occurs).     Grip height - In the pole vault, the measurement from the top of the pole to the athlete’s top hand.      
Ground contact time - The amount of time each foot remains in contact with the ground during each foot strike while running. 
 
H
    Homeostasis - In the human body, this is the state that the body’s processes are constantly directed toward, characterized by stability and equilibrium. A goal of training is to increase the capacity for work possible while maintaining homeostasis.
    Headwind - A wind moving the opposite direction of a sprinter or jumper during the sprint or approach. Marks set into headwinds are counted for record purposes, but setting any kind of record into a headwind is a rare occurrence.    
  Heat - A preliminary or qualifying race within a competition that involves multiple (two or more) rounds of races run for the purpose of qualifying for the final of the race.      
Heel Recovery - The phase of the running stride during which the heel is moving toward the center of mass as a result of a bending knee and flexing hip.      
Hurdles - The horizontal barriers, called hurdles, which must be cleared during the various so-called hurdle races. These races are most commonly 100 meter, 110 meter, and 400 meter distances. Hurdles are differentiated from the barriers in the steeplechase because they can be adjusted for height and will rock/fall when struck. Each hurdle event uses ten barriers regardless of the race distance. The height, however, changes for each distance. 
 
I
    Impact Area - The designated place for implements to land during throwing events.
    Implement - The object in a throwing event, including the javelin, shot, hammer, and discus.      
Intensity - A measure of how hard an athlete is working during exercise.      
Interval Training - A type of training during which an athlete runs a given pace for a given distance and time, and then takes a specified amount of rest before another bout of intense running. The “interval” commonly refers to both the running bout and the rest period. The rest period can either be constituted by complete rest, or simply a lowering of intensity.      
Isometric contraction - The type of muscle contraction during which muscles neither lengthen nor shorten. In most dynamic movements in track and field, isometric contractions are limited to the secondary actions of stabilization, but are often elicited specifically in stability or resistance training 
 
J
    Junior - An athlete who is under 20 years of age on December 31st of a given year.
 
K
    Kick - A final increase in speed that comes toward the end of a running event. Kicks are primarily used to refer to in the 800 meter distance and up.
 
L
    Lactate threshold - The exercise intensity at which more lactic acid is produced than the body is able to process. At this point, lactate accumulates in the blood stream. Lactate threshold is an important measure for endurance sports and can be greatly increased with training.
    Lactic Acid - A by-product of anaerobic energy production believed to contribute to the fatigue of working muscles. In actuality, lactic acid quickly breaks down into lactate, which can to some degree be reused as a fuel, and a positively charged hydrogen ion. It is the hydrogen ion that increases the acidity of the blood and contributes to fatigue.    
 Lap - One complete circuit of a track.      
Leg - A designation segment of a relay race completed by one runner.      
Lifting - In the race walk, a violation in which the athlete raises both feet off the ground simultaneously.     Long distance races - Commonly referring to races above and sometimes including the 3,000 meter distance. 
 
M
    Macrocycle - In training, the term used to describe a long block of training constituting a buildup toward one period of competition. Macrocycles are commonly equivalent to a single season.
    Maximum Controllable Speed - A term used in reference to the jumping events to describe the fastest speed a jumper is able to attain in approach without losing control of the jump.    
Maximum Velocity Mechanics - A term used to describe the biomechanics used by runners during full speed sprinting. The term can be applied to sub-maximal velocities, as it describes components of form, rather than pace.    
  Mesocycle - In training, the term used to describe any medium-term training cycles that are part of the macrocycle. Mesocycles are also commonly called phases, and are often grouped by theme.    
Metabolism - The sum of all chemical processes in the body.    
  Microcycle - A microcycle is the smallest block of training, composed typically of 7 to 14 days of training. A group of microcycles makes up a mesocycle.      
Middle distance races - Commonly considered races above 400 meters in distance, but below (or sometimes including) the 3,000 meter distance.      
Mondo - A hard, fast type of surface commonly used on tracks where a high level of competition takes place. The material of a mondo track is laid in strips rather than poured — as with most all-weather track surfaces — which contributes to a greater degree of cross-angle friction, and subsequently, traction. Mondo has been the track surface in every Olympic Games since 1976. 
 
O
    Overstriding - A biomechanical running inefficiency in which a runner lengthens the stride by extending the foot farther forward rather than increasing the power of the push off. Overstriding can result in extended ground contact times, an unnecessary breaking action, and additional impact forces on the body.
    Overload training - Training based on the principle of overload, which states that to elicit an adaptation, an athlete must in some way apply a workload greater than that to which the athlete is accustomed. Common methods of overload are increasing resistance, duration, intensity, or speed. This can also be achieved by decreasing rest periods or the time it takes to perform a given amount of work.      
Overtraining - An umbrella term used to describe many stages and degrees of training when the volume and intensity of work being performed by the athlete exceeds the athlete’s capacity to recover from the workload.      
Overuse injuries - A type of injury incurred by training at levels of intensity and/or volume which do not allow recovery to match the breakdown incumbent in training. 
 
P
    Passing Zone - See “Exchange zone.”
    PB - Personal Best.      
Periodization - In training, the concept of dividing training into blocks, also called mesocycles, typically characterized by different emphases.      
Plantarflexion - The movement of the ankle in which the toes are pointed toward the ground.      
PR - Personal Record.      
Pronation - The inward roll of the foot that occurs from initial footstrike (especially in runners who heel-strike) until preparation for toe-off. Pronation is a necessary type of joint movement for running, as it is a primary means of absorbing the impact forces of running. However, excessive pronation is a common precursor for overuse injuries. This can be addressed with strengthening, orthotics/insoles, or corrective footwear. 
 
R
    Recovery - A window of time during which the body repairs, rebuilds, and restores. Commonly refers to the sum total of regenerative processes throughout a training cycle, time between workouts, or blocks of lower intensity or rest during a workout session.
    Rabbit - In a non-championship race, a rabbit is a runner (often paid) who is designated to lead the race through a certain distance at a set pace. Typically, a rabbit leads for half to two-thirds of the total race distance. Rabbits are used to ensure a fast pace and to alleviate the pressure to lead from the actual competitors.      
Race Modeling - A training technique that consists of rehearsing specific parts or elements of the race.     Race walk - A type of race in which the athlete must have one foot in contact with the ground at all times, and the advancing leg must be straight.      
Rail - Typically an aluminum bar running along the inside of the first lane. The rail makes it easier to spot distance runners stepping off the track. Rails are commonly used on outdoor tracks.      
Relay - An event in which four team members each run one of four legs of a race. The runners pass a baton in designated exchange zones. The distance of each leg of the relay may be the same, as in the 4x100 meter and 4x400 meter relays. It may, however, vary from leg-to-leg, as in the distance medley relay and sprint medley relay.      
Relay Leg - The segment of a relay race completed by a single runner.      
Runway - A designated area or lane where jumpers perform their approach before a jump. 
 
S
    Scratch Line - The line at the center point of a relay race's exchange zone.
    Set Position - The still position runners must assume immediately before the starting device goes off.      
Shot - The implement used in the shot put, a round steel ball.     Sit-and-kick - In a distance race, a type of racing strategy in which a runner relies on his superior finishing speed and makes no attempt to gain the lead of the race until the very end.     Slow twitch muscle fiber - These highly oxidative fibers are useful for endurance activities or exercise that is low-to-moderate in intensity and longer duration. Also known as Type I muscle fibers, their high resistance to fatigue and slow contraction rate help to sustain aerobic activity.     Spikes - Shoes fitted with semi-sharp “spikes” implanted or screwed into the sole of a shoe. Spikes are used to increase traction.     Spin technique - A technique used in the shot put in which the thrower spins rather than gliding from the back of the ring to the front. The spin technique allows the thrower to apply force to the shot for longer than the glide technique, though both can be, and are used, successfully.      
Split - The time of a particular segment of a race or running workout.      
Stability training - A type of balance or resistance training aimed at increasing the stability of joints, especially during dynamic movement.      
Staggered Start - Used in races from 200 meters to 800 meters that start on a curve. The starting lines are staggered lane by lane to make up for the different distance of the curve in each lane, so that each athlete starts the same distance from the finish line.      
Standards - In the pole vault, the bars used to hold and measure the height of the pole. Standards are adjustable both up and down and back and forth.      
Stroke volume - The volume of a blood the heart pumps or is capable of pumping in a single beat.     Supercompensation - In training, the theoretical period that follows a training stimulus during which a fitness gain is present. The supercompensation model states that before any given workout, a baseline fitness level exists. Then, during the workout, the fitness level decreases as the athlete fatigues, and after the training stops, recovery begins. Ample recovery leads to the period of supercompensation, during which the level of fitness is heightened compared to the baseline. If no further training stimulus is provided, then the fitness level will return to baseline over time.      
Supination - The outward rolling of the foot. In the running stride, supination occurs immediately before foot strike, as well as during toe-off. Supination is a natural part of the running stride, in which much of the potential energy stored in stretched tendons is converted back into kinetic energy. However, when runners supinate heavily, pronation is limited and shock absorption can be an issue. 
 
T
    Tail Wind - A wind travelling in the same direction as a runner or a jumper. Tailwinds greater than 2.00 meters per second (m/s) lead to wind-aided marks. These marks count for the competition, but not for record-setting purposes.
    Takeoff - The moment at which an athlete's support foot breaks contact with the surface of the throwing circle, runway, or track and the athlete enters a period of flight.      
Takeoff board - Also called the takeoff strip, the spot from which the long jumper or triple jumper takes off. After this, there is a foul line. Jumps are measured from the front of the board.      
Throwing circle - The circle or ring in which a thrower throws the discus, shot put, or hammer.      
Throwing Sector - The specified arc in which a thrown implement must land.      
Toe-off - The phase of the running or walking stride when the toes (primarily the big toe) push off the ground.      
Training age - The number of years a given athlete has been training seriously for his event. Training age also takes into account the quality and volume of past preparation.      
Training stimulus - Any session of training — including running, jumping, throwing, plyometrics, resistance training, etc — that provides an impetus for the body to improve an element of fitness, such as strength, bone density, or stroke volume.      
Trial - An attempt in a field event. 
 
V
    Ventilatory threshold - This is similar to the lactate threshold in practice. However, it is defined by an accelerated increase in breathing rate (rather than by lactate production). Breathing rate increases to expel excess carbon dioxide produced as a byproduct of a blood-buffering system that regulates the pH of the blood.
    Visual Pass - A type of pass commonly used in distance relays in which the outgoing runner will accept the baton while looking back toward the incoming runner.      
VO2 Max - An athlete's maximum aerobic capacity, defined by the maximum amount of oxygen that can be utilized by the body. VO2 max can be defined absolutely as liters per minute (l/min), or relative to body mass as milliliters per kilogram of body weight per minute (ml/kg/min).      
Volume - In training, the term used to describe the total workload of an athlete. 
 
W
    Waterfall start - A common start for the distance races in which athletes line up along a curved line and may break in toward lane one immediately.
    Wind-Aided - A term applied to marks gained with the help of a tailwind stronger than 2.00 meters per second (m/s). Wind-aided marks count for the purpose of the competition in which they are made, but are not officially counted for record purposes.

FOOTBALL TERMS A-Z



  • Attacker: A player whose job is to play the ball forward towards the opponent's goal area to create a scoring opportunity                                     
  • Back Heel: A ball kicked using the back (heel) of the foot.
  • Back Pass: A pass that a player makes back toward their own goal, usually made back to the goalkeeper. This is often a defensive move to restart a new phase of play.
  • Ball Carrier: The player in possession of the ball.
  • Bending the Ball: Striking the ball off-center so that it travels in a curved path, ideally for shots at goal.
  • Bicycle Kick: A spectacular move in which a player jumps in the air in a backflip motion, kicking the ball backward over their head. The name comes from action which mimics their legs moving as if pedaling a bicycle.
  • Center Spot: The spot marked at the center of the field from which the kickoff is made.
  • Confederation: Organization responsible for football in their region
  • Corner Flag: The flag marking each of the four corners of the field.
  • Corner Kick: A free kick taken from the corner of the field by an attacker. The corner kick is awarded when the ball has passed over the goal line after last touching a defensive player. The shot is taken from the corner nearest to where the ball went out.
  • Cross: A pass played across the face of a goal.
  • Defender: A player whose job is to stop the opposition attacking players from goal scoring.
  • Direct Free Kick: A free kick in which a goal may be scored by the player taking the free kick.
  • Dribble: Keeping control of the ball while running.
  • Dummy Run: A run by a player without the ball, to lure defenders away from the ball carrier.
  • Far Post: The goalpost farthest from the ball.
  • FIFA: The acronym used for the Federation Internationale de Football Association, the world governing body for the game of association football, which is based in Switzerland.
  • Football: The term used for soccer in Europe and other countries outside of North America and Australia.
  • Foul: Any illegal play.
  • Free Kick: A kick awarded to an opposition player when an player has committed a foul. Free kicks can be either direct or indirect.
  • Give and Go: (also known as a 1-2) When a player passes the ball to a teammate, who immediately one-touch passes the ball back to the first player.
  • Goal Area: The rectangular area in front of the goal in which the goalkeeper may handle the ball. It is also known as the 18-yard box because of its dimensions.
  • Goal Kick: A goal kick is awarded to the defending team when the ball is played over the goal line by the attacking team. It can taken by any player though it is normally taken by the goalkeeper.
  • Goal Line: The two boundary lines located at each end of the field.
  • Goal Mouth: The area in front of the goal.
  • Goalkeeper: The specialized player who is the last line of defense, who is allowed to control the ball with his hands when in the goal area.
  • Header: Using of the head to pass or control the ball.
  • Indirect Free Kick: A free kick awarded to a player from which a goal may not be scored directly.
  • Inswinger: A kick that curves in toward the goal.
  • Kickoff: The kickoff is taken from the center spot at the start of play at the beginning of each half and after a goal has been scored.
  • Man to Man Marking: A defensive system where defenders are designated one attacking player to track continuously.
  • Midfielder: The playing position for players that are responsible for linking play between attackers and defenders.
  • Nearpost: The goalpost nearest the ball.
  • Obstruction: Causing obstruction, which is blocking an opponent with the body, is penalized by awarding an indirect free kick to the opposition.
  • Offside Trap: A technique used by defenders to put attacking players in an offside position, by moving quickly away from their own goal to leave attackers offside.
  • Offside: A player is in an offside position if he is nearer to his opponent's goal line than both the ball and the second-to-last opponent. This does not apply if the players is is on their half of the field. An indirect free kick is awarded to the opposing team at the place where the offside occurred.
  • One-Touch Pass: A pass in which the ball is played on with a player's first touch.
  • Out Swinger: A kick that swerves away from the goal.
  • Penalty Spot: The marked spot 12 yards from the goal line from which a penalty kick is taken.
  • Penalty: A penalty kick is awarded when a foul has been committed inside the penalty area in front of the goal. A penalty is taken by one player opposed only by the goal keeper.
  • Pitch: The soccer field of play.
  • Red Card: A red card is issued to a player when that player has committed a serious infraction or has been issued with two yellow cards within the same game. The red card held up by the referee to signal that a player is being sent off. The player sent off cannot be replaced.
  • Referee: The official who is in charge of the game.
  • Shot: A kick, header, or any intended deflection of the ball toward a goal by a player attempting to score a goal.
  • Sliding Tackle: A tackle in which the defender slides along the surface of the field of play before making one-footed contact with the ball.
  • Striker: An attacking player whose job is to finish attacking plays by scoring a goal.
  • Sweeper: A defensive player whose job is to roam behind the other defenders.
    A sweeper has no specific marking duties and is the last line of defense before the goalkeeper.
  • Tackle: To take the ball away from the opponent using the feet.
  • Through Pass: A pass played past defenders into free space to allow a teammate to run onto the ball.
  • Throw-In: The ball is thrown in after the ball has crossed the touch line. A player taking a throw in must have both feet on or behind the touch line, must maintain contact with the ground, and must use a two-handed throw made from behind the head. A goal cannot be score directly from a throw-in.
  • Toe Poke: Use of the toe to strike the ball.
  • Touch Line: The line that defines the outer edge of the longer sides of the field of play.
  • Trapping the Ball: Controlling the ball with the sole of the foot.
  • Volley: Striking the ball in mid-air with either foot.
  • Wingers: Attackers who play on the wings/flanks of the field.
  • Yellow Card: A yellow card is held up by a referee to signal a caution for a minor infringement.
  • Zone Defense: A defensive system where defenders mark a designated area of the field of play instead of tracking players across the field.